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Bobbing Visibility Detection Activity

Bob up and down while detecting players

Fields

FieldTypeDefaultDescription
speedVar<Float>1.0The speed of the bobbing motion in cycles per second
amplitudeVar<Float>0.5The amplitude of the bobbing in blocks
childActivityRef<GenericEntityActivityEntry>—The activity that supplies the base position
visionRadiusVar<Double>10.0The radius of vision
fovVar<Double>90.0Field of View in degrees (up to 360)
shapeVar<VisionShape>CONEThe shape of the vision detectionValues:CONESPHERE
showDisplayVar<Boolean>falseShow debug display (Client-side optimized)
Common TypeWriter fields (triggers, criteria)
FieldTypeDefaultDescription
triggersList<Ref<TriggerableEntry>>empty—
criteriaList<Criteria>empty—