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Btcmobs Skill Cinematic

Trigger a BTCMob Skill during a cinematic

The BTCMob Skill Cinematic cinematic entry triggers a skill during a cinematic. :::caution A skill itself needs to define the group to be self using group=self ### Example: - effect:particlesphere{particle=flame;amount=200;radius=2;group=self} @self ::: ## How could this be used? This can be used to animate fancy particle effects during a cinematic.

Fields

FieldTypeDefaultDescription
segmentsList<BtcMobSkillSegment>empty—
BtcMobSkillSegment (3)
FieldTypeDefaultDescription
startFrameInt0—
endFrameInt0—
skillNameVar<String>——
Common TypeWriter fields (criteria)
FieldTypeDefaultDescription
criteriaList<Criteria>empty—