Dungeon Mobs Alive
Dungeon Mobs Alive
Reads how many dungeon mobs of the player's run are alive now. 0 living mobs does NOT mean the room is cleared: mobs the cap of living mobs held back have not appeared yet, and right after a reload the mobs are counted again chunk by chunk. Gate a door on on_dungeon_mob_death instead.
Campos
| Campo | Tipo | Padrão | Descrição |
|---|---|---|---|
group | Ref<GroupEntry> | — | Group this fact belongs to |
mob | Ref<DungeonMobSpawnEntry> | — | Count only the mobs made by this Dungeon Mob Spawn entry. Empty = every dungeon mob of the run. 0 living mobs does not mean the room is cleared (the cap of living mobs may have held some back, and the mobs are counted again after a reload): use the 'When a dungeon mob dies' event (on_dungeon_mob_death) to know a room is cleared. |
Campos comuns do TypeWriter (comment)
| Campo | Tipo | Padrão | Descrição |
|---|---|---|---|
comment | String | — | Optional comment for documentation |
How to use it
The number of living dungeon mobs in the run of the player, or of one entry when mob is set. 0 does not mean the room is cleared: the cap maxAliveMobs may have held some back, and the mobs are counted again after a reload. Use it for a display or a soft condition, and use the mob death event to decide that a room is cleared.