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On Player Input

Triggers when a player performs a chosen input (jump, sprint, sneak, or movement keys).

Поля

ПолеТипПо умолчаниюОписание
inputTypeOptional<PlayerInputType>—If set, only triggers when this specific input is pressed.Значения:JUMPSPRINTSNEAKFORWARDBACKWARDLEFTRIGHT
heldItemOptional<Var<List<Item>>>—Require the player to be holding any of these items.
Общие поля TypeWriter (triggers)
ПолеТипПо умолчаниюОписание
triggersList<Ref<TriggerableEntry>>empty—

How to use it​

Without inputType the event fires on any input change. Set inputType (JUMP, SPRINT, SNEAK, FORWARD, BACKWARD, LEFT, RIGHT) to react to one key only, and heldItem to require one of the listed items in the player's hands.

The triggered entries can read the input from the interaction context (the pressed input and a true/false value per key), for example to branch a sequence.