Move Island NPC Action
Déplacer un habitant de l'île
Opens placement mode for one island NPC. This is the single door the design asked for: an option in the NPC's own dialogue and a button in a "Mes habitants" menu both trigger this entry, so the guards live in one place instead of being restated — and drifting — on each side. It refuses out loud rather than silently: the checks it delegates to [NpcMoveService.begin] each tell the player why, because an option that does nothing reads as a broken click.
字段
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
instance | Ref<IslandNpcInstanceEntry> | — | The island NPC instance this option moves. |
TypeWriter 通用字段(criteria, modifiers, triggers)
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
modifiers | List<Modifier> | empty | — |
triggers | List<Ref<TriggerableEntry>> | empty | — |