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Btcsky Island Event

Island Event

Composable island event definition. Event behavior is intentionally kept out of this entry. The event only describes when it may run and references the mechanics that compose it.

字段

字段类型默认值描述
descriptionList<String>emptyDescription shown in event menus颜色多行
chancePerCheckDouble0.1Chance applied on each selection pass, from 0 to 1
weightInt10Relative weight used after the event passes its chance check
cooldownMinutesInt0Cooldown between starts of this event on the same island and dimension
durationMinutesInt10Duration of the event in minutes
minimumPlayersInt1Minimum number of players present in the dimension
conditionsList<Criteria>emptyFacts that must all match before this event can be selected
requiredUpgradeIdString—Upgrade id required to unlock this event; empty means no upgrade required
requiredUpgradeLevelInt1Minimum level of the required upgrade
allowedDimensionsList<String>emptyDimension identifiers where this event is allowed; empty means every dimension
blockedDimensionsList<String>emptyDimension identifiers where this event is blocked
rewardsList<IslandEventRewardConfig>emptyRewards granted when the event completes
IslandEventRewardConfig(4)
字段类型默认值描述
currencyIdString—Currency identifier; empty means no currency reward
currencyAmountDouble0.0Currency amount
itemMaterialMaterialAIRVanilla material reward; AIR means no item reward
itemAmountInt0Number of items to grant
onStartList<Ref<TriggerableEntry>>emptyTypeWriter triggers fired when the event starts
onEndList<Ref<TriggerableEntry>>emptyTypeWriter triggers fired when the event ends
mechanicsList<Ref<IslandEventMechanicEntry>>emptyOrdered list of composable mechanics executed by this event变体:BetterModelImpactMechanicEntryBossMechanicEntryCoopBuffMechanicEntryEclipseMechanicEntryEventAmbienceMechanicEntryEventTriggerMechanicEntryIslandEventFlagMechanicEntryMeteorShowerMechanicEntryMobWaveMechanicEntryStormMechanicEntryTemporaryClientBlockMechanicEntryTemporaryMultiplierMechanicEntryTreasureRainMechanicEntry
BetterModelImpactMechanicEntry(6)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
definitionRef<BetterModelDefinition>—BetterModel definition to display
verticalOffsetDouble0.0Vertical offset from the event anchor
animationString—Optional animation started when the model appears
animationSpeedDouble1.0Animation speed
BossMechanicEntry(5)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
entityTypeStringWITHEREntity type name for the boss
maxHealthDouble200.0Maximum health, when the entity exposes that attribute
displayNameString<red><bold>Island Event Boss</bold></red>MiniMessage name shown above the boss
CoopBuffMechanicEntry(4)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
minimumPlayersInt2Minimum online players required
multiplierPerAdditionalPlayerDouble0.25Reward multiplier added for each player after the first
EclipseMechanicEntry(3)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
darknessAmplifierInt0Potion effect amplifier for darkness
EventAmbienceMechanicEntry(9)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
particlesList<String>—Particle names emitted at each pulse
soundString—Sound name played to viewers; empty disables sound
intervalTicksLong40Ticks between ambience pulses
radiusDouble8.0Horizontal radius around the event anchor
particleCountInt8Number of particles per configured particle type
soundVolumeFloat1.0Sound volume
soundPitchFloat1.0Sound pitch
EventTriggerMechanicEntry(4)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
onStartList<Ref<TriggerableEntry>>emptyTriggers fired when the mechanic starts
onStopList<Ref<TriggerableEntry>>emptyTriggers fired when the mechanic stops
IslandEventFlagMechanicEntry(3)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
effectIdString—Persisted event effect identifier, for example event:blood_moon
MeteorShowerMechanicEntry(9)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
fallingBlockMaterialGOLD_OREFalling block material
particlesList<String>—Particles displayed at each impact
intervalTicksLong40Ticks between impacts
radiusDouble20.0Horizontal radius around the event anchor
heightDouble50.0Height above the anchor where the falling block starts
fallingBlockChanceDouble0.2Chance of spawning a falling block on an impact
particleCountInt10Particle count
MobWaveMechanicEntry(7)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
mobsList<String>—Mob entity types
countPerWaveInt5Mobs spawned per wave
intervalTicksLong100Ticks between waves
maxActiveMobsInt32Maximum live mobs owned by this mechanic
radiusDouble12.0Horizontal radius around the event anchor
StormMechanicEntry(5)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
intervalTicksLong100Ticks between lightning strikes
radiusDouble15.0Horizontal radius around the event anchor
chargedCreeperChanceDouble0.15Chance of a charged creeper per strike
TemporaryClientBlockMechanicEntry(6)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
materialMaterialGLOWSTONEMaterial shown to viewers
positionsList<IslandEventBlockOffset>—Relative positions from the event anchor
IslandEventBlockOffset(3)
字段类型默认值描述
xInt0Relative X coordinate
yInt0Relative Y coordinate
zInt0Relative Z coordinate
breakableBooleanfalseWhether viewers can break the client-side blocks
dropLootBooleanfalseWhether breaking a client-side block can drop loot
TemporaryMultiplierMechanicEntry(4)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
multiplierTypeStringXPMultiplier domain: XP or DROP
multiplierDouble1.5Direct multiplier; 1.5 means +50 percent
TreasureRainMechanicEntry(7)
字段类型默认值描述
requiredUpgradeIdString——
requiredUpgradeLevelInt1—
dropsList<EventTreasureDrop>—Weighted items dropped per rain tick
EventTreasureDrop(3)
字段类型默认值描述
materialMaterialGOLD_NUGGETMaterial to drop
amountInt1Amount before event loot upgrades
weightInt1Selection weight
intervalTicksLong60Ticks between rain waves
dropsPerWaveInt3Items dropped per wave
radiusDouble15.0Horizontal radius around the event anchor
heightDouble20.0Height above the anchor for dropped items
TypeWriter 通用字段(displayName)
字段类型默认值描述
displayNameString—Display name shown to players颜色

How to use it​

The event shell only decides when it can run. Build the behaviour with mechanic entries (Meteor Shower, Storm, Mob Wave…) and list them in mechanics, in order. Then add the event to events.events of a dimension template. chancePerCheck is the chance applied at each selection pass and weight picks one event among those that passed. requiredUpgradeId ties the event to an upgrade of the dimension. You can start one by hand with /typewriter island admin event <eventId>.