On Player Visibility Detection
Trigger entries when a player is detected by an entity's visibility system
Felder
| Feld | Typ | Standard | Beschreibung |
|---|---|---|---|
entity | Ref<out EntityInstanceEntry> | — | — |
Gemeinsame TypeWriter-Felder (triggers)
| Feld | Typ | Standard | Beschreibung |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Fires when an NPC with a visibility detection activity sees a player. entity is the NPC instance to listen to. It is the event-side of Visibility Detection and the other activities of that family: you can also put triggers directly on the activity.