Use Mmoitem Objective
Use MMOItem Objective
Felder
| Feld | Typ | Standard | Beschreibung | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
quest | Ref<QuestEntry> | — | — | ||||||||
fact | Ref<CachableFactEntry> | — | — | ||||||||
amount | Var<Int> | 1 | — | ||||||||
display | Var<String> | — | — | ||||||||
onComplete | Ref<TriggerableEntry> | — | — | ||||||||
items | List<MMOItemIdentifier> | empty | List of MMOItems to detect. Leave empty to detect any item.
|
| Feld | Typ | Standard | Beschreibung |
|---|---|---|---|
type | Var<MMOItemType> | — | MMOItems type (e.g., SWORD, ARMOR) |
detectRightClickBooleantruedetectConsumeBooleantrueGemeinsame TypeWriter-Felder (criteria, children, priorityOverride)
| Feld | Typ | Standard | Beschreibung |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
children | List<Ref<AudienceEntry>> | empty | — |
priorityOverride | Optional<Int> | — | — |