Gather Objective
A Gather Objective definition
Fields
| Field | Type | Default | Description |
|---|---|---|---|
quest | Ref<QuestEntry> | — | — |
item | Var<Item> | — | The item that the player needs to gather. |
amount | Var<Int> | 1 | The amount of items to gather. |
display | Var<String> | — | — |
Common TypeWriter fields (criteria, children, priorityOverride)
| Field | Type | Default | Description |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
children | List<Ref<AudienceEntry>> | empty | — |
priorityOverride | Optional<Int> | — | — |
How to use it
Unlike most objectives, Gather has no counter fact: it counts the items of type item currently in the player's inventory and is complete when the total reaches amount.