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Trident Throw Objective

An objective to throw tridents

Fields

FieldTypeDefaultDescription
questRef<QuestEntry>——
factRef<CachableFactEntry>——
minimumVelocityVar<Double>0.0The minimum velocity required for the throw to count. Set to 0 to count any throw.
amountVar<Int>5The total number of tridents the player needs to throw.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
onCompleteModifiersList<Modifier>empty—
Common TypeWriter fields (criteria, children, priorityOverride)
FieldTypeDefaultDescription
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——