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Warp Party to Server

Warp the player's party to a server

Warps the triggering player's entire party to another backend server — for example, sending a whole group into a dungeon instance server. Only the party leader can trigger the warp; members on other backends are moved by their own server via the cross-server warp broadcast.

フィールド

フィールド型デフォルト説明
targetServerVar<String>—The target backend server name (as known to the proxy), e.g. 'dungeon-1'.プレースホルダー
TypeWriter 共通フィールド(criteria, modifiers, triggers)
フィールド型デフォルト説明
criteriaList<Criteria>empty—
modifiersList<Modifier>empty—
triggersList<Ref<TriggerableEntry>>empty—

How to use it​

Set targetServer to the backend name as known to the proxy (for example dungeon-1). It accepts placeholders. Only the party leader can trigger it, and the party must exist. Every member is moved, even members on other servers of the network, by a single request to the proxy. The action needs a working Redis connection (the MySQL extension) and a proxy that handles the btc:bridge channel, otherwise it replies "Cross-server transport is unavailable."